May 26, 2011 Well, if I try to Orient my spine with the command, that one joint there has two children. Maya will usually pick just one to aim to, but you don't know 

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It was fantastic. The Dojo firmly planted a stake with the “for” column while Raffaele view on Joint Orientations was “against.” “@riggingdojo The only good Joint Orientation Attribute Value is a This is why Character TD Bryan Godoy has been developing a Maya script that will allow you to use the geometry’s topology to place and orient joints, in a fast and accurate way. Often when rigging, it can be difficult to calculate proper joint orientation for a suitable joint rotation. Especially at arbitrary angles. Make control curve match a joint’s orientation¶ Usually when you make a control, such as a nurbs circle, you freeze transformation before doing point or parent constraints.

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Maya Basics & Newbie Lounge. The SimplyMaya Forums View all Forums A place you can ask or answer VFX related questions Select the joint(s) you want to orient and enter the rotate tool. Open up the rotate tool options and check preserve children. Rotate the joint till you have the desired orientation. Now go to modify -> freeze transformations -> options and make sure joint orientation is selected. Then freeze the transforms on the joint.

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X is default since I'm working primarily with Unreal Engine 4. Depending on the  I dont remember if Maya mirrored rigs have this rotational mirroring. This means if you rotate elbows 30 degrees, you get symmetric position.

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- Orient the joint as another selected object. - Manual tweak on the three axis. - Show or hide the Local Rotation Axis on the selected joint or the whole joint hierarchy. Works fine on the latest version of Maya. Tested on 2009, 2010 and 2011. As shown on the screenshot below, you can see that the x-axis is pointing down towards the next joint, the y-axis points down and the z-axis points straight to the back.
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So I'm laying out my joint that way, but when I click "Finish Rig", the front leg joint moves automatically and bends to the wrong side, like that : You just need to adjust the joint orientation manually. select the joint, go into "component mode" (button on top left, the symbol is an arrow over 4 boxes) then right click the question mark over to the right of the component mode button and check "local rotation axis". 2016-04-12 · orient constrain the group to joint, uncheck maintain offset; delete the constraint of the group; now your curve has the same rotation axis as the joint. This is because your curve’s roate axis is now the group’s orientation, which is the same as the joint’s orientation, thanks to the create-delete of a orient constraint. 2010-04-30 · - Orient the selected joint or joints with World Orientation.

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May 26, 2011 Well, if I try to Orient my spine with the command, that one joint there has two children. Maya will usually pick just one to aim to, but you don't know 

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May 26, 2011 Well, if I try to Orient my spine with the command, that one joint there has two children. Maya will usually pick just one to aim to, but you don't know 

achillesian. Jan 2010. Is there a button for this in maya? Am i just missing it? Fix the orientation of the joints by using the Orient Joint Tool. You can use the same settings as we did for the clavicle but set the Secondary Axis World Orientation to – (negative).Then translate the root joint into place and use the Joint Orient to again, orient the joints to sit into the arm geometry. Maya Quick Tip: Correcting Flickering, Clipping or Disappearing Artifacts in Maya's Viewport Maya Quick Tip: Achieving great lighting for Playblasts or Previs without a game engine Building a skeleton for your character can at times be tricky; you may start drawing your joints only to find that they’re going to the origin.

Rotating the first joint along the y-axis makes it possible to rotate the arm forward. I want to query the sao of one joint so I can assign it to another. In this case I have managed to get the oj of the LowArm via .jot, and I'm trying to do something similar with sao. Orient Joint to World When on, all joints you create with the Joint Tool are set to align with the world frame. Each joint’s local axes have the orientation of the world axis, and the other Orient Joint settings are disabled. When off, you can specify the joint alignment using the other Orient Joint settings described below.